Showing posts with label Player Pavilion. Show all posts
Showing posts with label Player Pavilion. Show all posts

Saturday, November 17, 2012

Dave's Player Pavilion: Specialization v. Generalization

The idea of specializing your Character against generalizing is a difficult choice. Being a God means focusing yourself into a few specific areas, making generalization difficult. Although, we can see generalization as possible with Gods such as Lugh (Although it is likely he just has Ultimate Craft and Ultimate Art) and likely some other Gods who do not imminently jump into my mind currently.

The argument for creating a specialized character is obvious; you can be better than most other beings of your Legend or lower at two, or maybe three, specific things. Specializing in an Epic Attribute involves buying many Knacks from it's trees, and taking Relics to enhance the Attribute or augment the Knacks it has. Specializing in a Purview will involve buying as many Boons as you can from it, and, again, taking Relics to augment the Boons, buff rolls for the Purview, or reduce the legend cost of things.

Thursday, November 15, 2012

Dave's Player Pavilion: Birthrights

This topic may end up being one of Telgar's Shop Talks one day, but I think looking at Birthrights from the point of view of the Players. In our games, we use some some houserules for dealing with Birthrights. Firstly, we use FrivYeti's Birthright Rules for Creatures and Followers (not Guides or Relics), located here. Relics can go up to 10 Dots. Lastly, both God Birthrights, Avatars, Wards and Sanctums, have their own houserules that Telgar wrote himself. Although we do not have any official rules regarding Wards, I will explain them below.

Sunday, November 11, 2012

Dave's Player Pavilion: How to Play with Epic Socials

Again, going back to this post, I am going to go over the different kinds of Epic Socials, and how you should act around them. And furthermore, the different expressions of the three different Epic Attributes.

Now, I am going to reiterate, I understand that being on the receiving end of Epic Socials is not always fun for some people. But, what people have to keep in mind, especially with their other players, that they have made an investment in putting their experience into Manipulation rather than Strength. Someone not acting like the other person has Epic Manipulation 11 is the same as saying, "No. I don't die." when Thor hits you over the head with Mjölnir and uses Ultimate Strength.

Dave's Player Pavilion: Building Good Characters

Referencing back to this, one of the things I did not cover about being a good player was making good characters. I didn't delve into this because I felt like it needed to be a stand alone post.

In the Lost City of Atlanta, we have had a lot of characters come in and out. I have seen amazing characters, such as Griff's Alan and Dom's Amira, and I have seen a lot of rather bad characters. So, I am going to go over what I think makes a good character.

Saturday, November 10, 2012

Dave's Player Pavilion: How to be a good Player

Hey folks, I'm Dave (Watcher on the forums), Johnny/Eoin's player. I've not used the blog a ton, due to not being an amazing ST like Telgar, or ungodly knowledgeable about one of the Pantheons like Griff is. But, I'm bored, so I'm writing this. Maybe I'll do more of these about other player based stuff.

Something that gets a lot of airtime on the net is how to be a good Storyteller, but something that I have seen far more often than I have seen bad Storytellers, Dungeon Masters, and so on, is bad players. So, what I am going to try to do here is explain how to be a good player. Or, at least, not a bad one.

The one thing that a good player does is this: they put in the effort. Put in as much effort to your character as the ST is putting into the game. If you are not doing this, you have to ask yourself why the ST should bother making the game fun for you if you are doing nothing to make it fun for them.

How can you do this? Well, there are many ways.